引入
方式一:npm安装
微信小程序支持npm包
npm i --save lodash
方式一:下载min.js压缩包
wget https://raw.githubusercontent.com/lodash/lodash/4.17.15-npm/lodash.min.js \
-O lodash@4.17.15.min.js
复制到libs
文件夹
使用
// import _ from 'lodash';
import _ from './libs/lodash@4.17.15.min.js';
// 全局挂载lodash工具库
wx.$_ = _;
对比
npm此方式引入的包体积很大,占用了533KB,而微信单包体积允许2M
上传代码时,微信开发者工具并没有将lodash包进行打包压缩
所以采用min.js方式,以减少包体积
方式 | 包体积 | 推荐 |
npm | 533KB | ❌ |
min.js | 72KB | ✅ |
问题
引入lodash
后,运行小程序会报错\
需要引入一个修复包
lodash-fix.js
/**
* 修复 微信小程序中lodash 的运行环境
*/
global.Object = Object;
global.Array = Array;
// global.Buffer = Buffer
global.DataView = DataView;
global.Date = Date;
global.Error = Error;
global.Float32Array = Float32Array;
global.Float64Array = Float64Array;
global.Function = Function;
global.Int8Array = Int8Array;
global.Int16Array = Int16Array;
global.Int32Array = Int32Array;
global.Map = Map;
global.Math = Math;
global.Promise = Promise;
global.RegExp = RegExp;
global.Set = Set;
global.String = String;
global.Symbol = Symbol;
global.TypeError = TypeError;
global.Uint8Array = Uint8Array;
global.Uint8ClampedArray = Uint8ClampedArray;
global.Uint16Array = Uint16Array;
global.Uint32Array = Uint32Array;
global.WeakMap = WeakMap;
global.clearTimeout = clearTimeout;
global.isFinite = isFinite;
global.parseInt = parseInt;
global.setTimeout = setTimeout;
在引入lodash之前就引入修复包
import './libs/lodash-fix.js';
import _ from './libs/lodash@4.17.15.min.js';